a few props from Raw Data

by Reed Casey

Optimized for VR in Unreal
Zbrush/ Substance Painter
all were designed by me, -except the Robot characters.

2015 / 2016

PixoVR Real World XR training modules

by Reed Casey

VR for enterprise!

I had the opportunity to work with the PixoVR team on multiple VR training modules since Jan 2020.

Unfortunately, I cannot show most of the work I did for an Electric vehicle battery removal module, but VR for learning is the future!
https://pixovr.com/content-collection/

Update Feb, 2017: Sprint Vector VR shipped!

by Reed Casey

I served as LEAD ENVIRONMENT ARTIST on this Shipped VR title. I was responsible for Look Dev, Almost all environment modeling. And a lot of the level design and layout.

Awarded multiple Best VR Game of GDC 2017
https://survios.com/sprintvector/


Update from 2016 my first VR title shipped!

by Reed Casey

I’ve been working in VR!

as a PRINCIPLE ARTIST on RAW DATA I contributed robot enemy characters, weapons and environments for RAW DATA VR. Shipped in 2017 it went on to win the “AMD VR game of the year” among other accolades.

I created this “boss” robot.

I created this “boss” robot.

RD award.jpg

Idol

by Reed Casey

This prop was done for some material exploration in Cryengine. based on Photo references, but then added a lot more gold.

"Hwacha"

by Reed Casey

This asset was designed and created by me, will some finishing help from a Crytek colleague; Finn Matthiesen. Rendered in Cryengine