Worked on Orion Drift for over a year.
Contributed VR Environment and character assets, Mostly Cosmetics for sale in the store.
New VR/MR game has shipped
a few props from Raw Data
Optimized for VR in Unreal
Zbrush/ Substance Painter
all were designed by me, -except the Robot characters.
2015 / 2016
PixoVR Real World XR training modules
VR for enterprise!
I had the opportunity to work with the PixoVR team on multiple VR training modules since Jan 2020.
Unfortunately, I cannot show most of the work I did for an Electric vehicle battery removal module, but VR for learning is the future!
https://pixovr.com/content-collection/
Update Feb, 2017: Sprint Vector VR shipped!
I served as LEAD ENVIRONMENT ARTIST on this Shipped VR title. I was responsible for Look Dev, Almost all environment modeling. And a lot of the level design and layout.
Awarded multiple Best VR Game of GDC 2017
https://survios.com/sprintvector/
Update from 2016 my first VR title shipped!
I’ve been working in VR!
as a PRINCIPLE ARTIST on RAW DATA I contributed robot enemy characters, weapons and environments for RAW DATA VR. Shipped in 2017 it went on to win the “AMD VR game of the year” among other accolades.
I created this “boss” robot.
"Polis" Short film - Med helmet
Polis gave me an opportunity to design and model this sci fi prop that was comped over a live action plate.
L99-rifle
Rat Rod of the Grease Wolf
A WIP I've been kicking around, 100% Zbrush. The fur was created using a custom insert mesh brush that I made.
Astro suit, work in progress
Some work in progress on a character for an cinematic short.
Lords of the Fallen: Comic Con 2014 trailer
I got the opportunity to work with Create Advertising on this trailer. Contributing Characters/ texture work and props to the pre-rendered portion.
L99 rifle concept
Humvee Concept
A vehicle concept I modeled out in Zbrush and then retopologized in Maya, rendered in Vray for an upcoming short.
Idol
This prop was done for some material exploration in Cryengine. based on Photo references, but then added a lot more gold.
Flintlock pistol
Some material research, 'rendered in Cryengine.
"Hwacha"
This asset was designed and created by me, will some finishing help from a Crytek colleague; Finn Matthiesen. Rendered in Cryengine
Ottoman Goblet
Prop research. Rendered in Cryengine
Probe. work in progress
Hardsurface modeling study with new Zbrush features. 100% generated in Zbrush.
Red Imp Sculpt
This sculpt was inspired by some concept art from Duelisto
Ryse "Hypogeum"
Collaboration with other artists on the environment team.